New art • Hyper(inter)activity • Media archaeology • Early computing • Design constraints • Internet culture


Into the Future! The Making of “Beyond Cyberpunk! tells the entire story of this essential and influential software from 1991.

Beyond Cyberpunk! was divided into four zones: Manifestos, Media, Street Tech, and Cyberculture. Each zone contained essays, reviews, artwork, animations, and sounds. There were over 600 “cards,” over 300 articles, 122 different sound clips, 19 animations, and 35 text pop-ups. There was also a glossary with vocal pronunciations, and a 1000-word hyperlinked index.

Source: Boing Boing

From Machine Studies by Sarah Caluag (2014)

“How Coolness Defined the World Wide Web of the 1990s” via The Atlantic explains how crucial awards were to early net culture.

These recognitions were regarded as welcomed honors, visually stamped on the distinguished site with a graphical status icon that bestowed a mark of “quality.” Accumulate enough of these accolades and new awards.html pages would be erected to showcase the entire collection.

Source: The Atlantic

Any Color You Want by John Pound (2014).

Read more at Wired about how “the guy behind Garbage Pail Kids has been cartooning with code for 20 years.”

John Pound started his code cartooning journey in the late ’80s by teaching himself PostScript, an Adobe-made programming language used for commercial printing. He coaxed it to draw some rudimentary scenes. They were just a few shapes against a horizon line at that point, but the artist found the results fascinating nonetheless.


Computer Virus Catalog curated by Bas Van De Poel (2014–). Artist interpretations of the greatest viruses from computer history.