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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>New art • Hyper(inter)activity • Media archaeology • Design constraints • Data visualization • Microcomputers • Visual music • Digital curation • Research</description><title>Noted by Daniel Rehn</title><generator>Tumblr (3.0; @danielrehn)</generator><link>http://noted.danielrehn.com/</link><item><title>marcel duchamp, a Trojan Horse even by Fred Truck (1991).  A non-destructive virus that generates a...</title><description>&lt;p&gt;&lt;strong&gt;marcel duchamp, a Trojan Horse even&lt;/strong&gt; by Fred Truck (1991).  A non-destructive virus that generates a limited number of readymade files which are labeled autonomously by the Macintosh.&lt;/p&gt;
&lt;p&gt;An excerpt of the proposal posted to the WELL &lt;em&gt;(ACEN topic 608)&lt;/em&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;When the Trojan Horse is started with a double-click it can be seen that this horse is not an application, but an application fragment. There is no menubar, so &lt;em&gt;marcel duchamp&lt;/em&gt; can&amp;#8217;t be quit. There are no windows as in a typical Macintosh application—just &lt;em&gt;marcel duchamp&lt;/em&gt; running its course.&lt;/p&gt;
&lt;p&gt;And then, icons begin appearing. Sometimes there are ten, but more and more of them come until there are 28 total. They stop accumulating, but continue moving around, as replacements with the same name are generated.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;img align="left" height="32" src="http://etc.danielrehn.com/marcelduchampth.gif" width="32"/&gt;&lt;img align="left" height="32" src="http://etc.danielrehn.com/marcelduchampth.gif" width="32"/&gt;&lt;img align="left" height="32" src="http://etc.danielrehn.com/marcelduchampth.gif" width="32"/&gt;&lt;img align="left" height="32" src="http://etc.danielrehn.com/marcelduchampth.gif" width="32"/&gt;&lt;img align="left" height="32" src="http://etc.danielrehn.com/marcelduchampth.gif" width="32"/&gt;&lt;img align="left" height="32" src="http://etc.danielrehn.com/marcelduchampth.gif" width="32"/&gt;&lt;img align="left" height="32" src="http://etc.danielrehn.com/marcelduchampth.gif" width="32"/&gt;&lt;img align="left" height="32" src="http://etc.danielrehn.com/marcelduchampth.gif" width="32"/&gt;&lt;img align="left" height="32" src="http://etc.danielrehn.com/marcelduchampth.gif" width="32"/&gt;&lt;img align="left" height="32" src="http://etc.danielrehn.com/marcelduchampth.gif" width="32"/&gt;&lt;img align="left" height="32" src="http://etc.danielrehn.com/marcelduchampth.gif" width="32"/&gt;&lt;img align="left" height="32" src="http://etc.danielrehn.com/marcelduchampth.gif" width="32"/&gt;&lt;img align="left" height="32" src="http://etc.danielrehn.com/marcelduchampth.gif" width="32"/&gt;&lt;img align="left" height="32" src="http://etc.danielrehn.com/marcelduchampth.gif" width="32"/&gt;&lt;img align="left" height="32" src="http://etc.danielrehn.com/marcelduchampth.gif" width="32"/&gt;&lt;img align="left" height="32" src="http://etc.danielrehn.com/marcelduchampth.gif" width="32"/&gt;&lt;img align="left" height="32" src="http://etc.danielrehn.com/marcelduchampth.gif" width="32"/&gt;&lt;img align="left" height="32" src="http://etc.danielrehn.com/marcelduchampth.gif" width="32"/&gt;&lt;img align="left" height="32" src="http://etc.danielrehn.com/marcelduchampth.gif" width="32"/&gt;&lt;img align="left" height="32" src="http://etc.danielrehn.com/marcelduchampth.gif" width="32"/&gt;&lt;img align="left" height="32" src="http://etc.danielrehn.com/marcelduchampth.gif" width="32"/&gt;&lt;img align="left" height="32" src="http://etc.danielrehn.com/marcelduchampth.gif" width="32"/&gt;&lt;img align="left" height="32" src="http://etc.danielrehn.com/marcelduchampth.gif" width="32"/&gt;&lt;img align="left" height="32" src="http://etc.danielrehn.com/marcelduchampth.gif" width="32"/&gt;&lt;img align="left" height="32" src="http://etc.danielrehn.com/marcelduchampth.gif" width="32"/&gt;&lt;img align="left" height="32" src="http://etc.danielrehn.com/marcelduchampth.gif" width="32"/&gt;&lt;img align="left" height="32" src="http://etc.danielrehn.com/marcelduchampth.gif" width="32"/&gt;&lt;img align="left" height="32" src="http://etc.danielrehn.com/marcelduchampth.gif" width="32"/&gt;&lt;/p&gt;</description><link>http://noted.danielrehn.com/post/23235797406</link><guid>http://noted.danielrehn.com/post/23235797406</guid><pubDate>Thu, 17 May 2012 10:18:00 -0700</pubDate></item><item><title>The Choose Your Own Adventure books which helped popularize...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m3f5mtcmVv1qz7wz9o1_500.gif"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The Choose Your Own Adventure books which helped popularize interactive fiction &lt;em&gt;and&lt;/em&gt; hypertext are now &lt;a href="http://www.cyoa.com/pages/choose-your-own-adventure-ebooks"&gt;available in iBooks&lt;/a&gt;.  The series typically offered about 40 endings and sold more than 250 million copies between 1979 and 1998.  The &lt;a href="http://en.wikipedia.org/wiki/Choose_Your_Own_Adventure#History"&gt;concept&lt;/a&gt; was created by Edward Packard after telling branching stories to his daughter at bedtime and wondering to himself, “Could I write this down?”  Perhaps the future of I.F. (and a new generation’s embrace) has been resurrected from the past.&lt;/p&gt;</description><link>http://noted.danielrehn.com/post/22284922038</link><guid>http://noted.danielrehn.com/post/22284922038</guid><pubDate>Wed, 02 May 2012 16:37:41 -0700</pubDate><category>CYOA</category><category>hypertext</category><category>ebook</category><category>iBooks</category><category>iOS</category><category>DML</category><category>learning</category><category>interactive fiction</category></item><item><title>"Up in dada heaven, Duchamp and Ernst probably wish they’d had computers, too. Joyce no doubt..."</title><description>“Up in dada heaven, Duchamp and Ernst probably wish they’d had computers, too. Joyce no doubt would be into hypertext. Finnegans Wake would make the biggest and most complex HyperCard stack in the world.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Steven Anzovin /&lt;a href="http://archive.org/stream/1991-03-compute-magazine/Compute_Issue_127_1991_Mar#page/n44/mode/1up"&gt;Compute 127&lt;/a&gt; (1991.03)&lt;/em&gt;</description><link>http://noted.danielrehn.com/post/22134871366</link><guid>http://noted.danielrehn.com/post/22134871366</guid><pubDate>Mon, 30 Apr 2012 12:01:22 -0700</pubDate><category>Compute</category><category>HyperCard</category><category>dada</category><category>quote</category><category>media archaeology</category></item><item><title>A partial survey of digital painting apps for MacOS (1983–90)....</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m3519yiM2M1qz7wz9o1_500.gif"/&gt;&lt;br/&gt; MacPaint v1.4 (1983)&lt;br/&gt;&lt;br/&gt; &lt;img src="http://24.media.tumblr.com/tumblr_m3519yiM2M1qz7wz9o2_500.gif"/&gt;&lt;br/&gt; Apple Draw&lt;br/&gt;&lt;br/&gt; &lt;img src="http://24.media.tumblr.com/tumblr_m3519yiM2M1qz7wz9o3_500.gif"/&gt;&lt;br/&gt; Kid Pix (1989)&lt;br/&gt;&lt;br/&gt; &lt;img src="http://24.media.tumblr.com/tumblr_m3519yiM2M1qz7wz9o4_500.gif"/&gt;&lt;br/&gt; Mac 3D (1987)&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_m3519yiM2M1qz7wz9o5_500.gif"/&gt;&lt;br/&gt; Block Paint&lt;br/&gt;&lt;br/&gt; &lt;img src="http://24.media.tumblr.com/tumblr_m3519yiM2M1qz7wz9o6_500.gif"/&gt;&lt;br/&gt; VideoWorks (1985)&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_m3519yiM2M1qz7wz9o7_500.gif"/&gt;&lt;br/&gt; Adobe Photoshop 1.0.7 (1990)&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_m3519yiM2M1qz7wz9o8_500.gif"/&gt;&lt;br/&gt; Adobe Illustrator 88 (1988)&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_m3519yiM2M1qz7wz9o9_500.gif"/&gt;&lt;br/&gt; Mac Calligraphy (1987)&lt;br/&gt;&lt;br/&gt; &lt;p&gt;A partial survey of digital painting apps for MacOS (1983–90).  I’m working through an obsession with black-and-white UIs at the moment [as evidenced by new site] and these paint applications are great specimens.  Aside from the obvious (MacPaint and, later, Photoshop/Illustrator 1.0) there were many others including Mac 3D and MacroMind VideoWorks [later renamed Macromedia Director].  &lt;/p&gt;
&lt;p&gt;&lt;em&gt;Screenshots sourced from the very comprehensive &lt;a href="http://www.d4.dion.ne.jp/~motohiko/"&gt;Vintage Mac Museum&lt;/a&gt; which includes several screenshots per application, photos of disks/manuals, and covers all categories.  Recommended.&lt;/em&gt;&lt;/p&gt;</description><link>http://noted.danielrehn.com/post/21929029525</link><guid>http://noted.danielrehn.com/post/21929029525</guid><pubDate>Fri, 27 Apr 2012 13:35:00 -0700</pubDate><category>Apple</category><category>MacOS</category><category>UI</category><category>monochrome</category><category>software</category><category>software survey</category><category>media archaeology</category></item><item><title>The Game is Broken</title><description>&lt;p&gt;&lt;img alt="Untitled by Christopher Locke (2009)" src="http://etc.danielrehn.com/christopher-locke-modern-fossils-PSX.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;During my research ritual for &lt;a href="http://wwwtxt.org"&gt;wwwtxt&lt;/a&gt;/&lt;a href="http://twitter.com/wwwtxt"&gt;@wwwtxt&lt;/a&gt; on Tuesday, I stumbled upon &lt;a href="http://groups.google.com/group/comp.sys.ibm.pc.games.misc/browse_thread/thread/88f99bdcd5bd9f64/69fa0e68e815b271?"&gt;a fantastic observation&lt;/a&gt; from November 1993 about the decline of [creativity in] computer games:&lt;/p&gt;
&lt;blockquote&gt;It was bound to happen. After years of more or less blissful innocence, artful drive, and altruistic passion, corporate America has found, captured, dissected, and degraded the Computer Game. It was a noble thing once: half way between Art and Science, it amused and challenged like no other pasttime. It brought people away from boredom or frustration to alternate worlds, vivid and alive. It was programmed with love, diligence, and a vision for excellence. The Game was meant to be enjoyed. It was crafted to stand alone and independent from its creator, to be sent out into the world with a value all its own. It was forward-looking, progressive, and challenging. &lt;br/&gt;&lt;br/&gt;&lt;p&gt;But now, all that has changed. The Game has been broken. It was pressed into a mold of verifiable and uninteresting funness, marked with a price and passed to the masses. They gave willingly to have it, because it was now a drug to them; a lifeless, empty drug. It helped them to escape for a while, but its mediocrity left them wanting more, though they did not even know how mediocre it was, since they had nothing with which to compare.  What would become of it?   […]&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;The original poster faces a heavy thread rife with flames—mostly naysayers who feel games were always creatively lackluster and always will be.  But there&amp;#8217;s a small minority who agree, and point out that games are less inspiring and requiring less imagination.&lt;/p&gt;
&lt;p&gt;It&amp;#8217;s almost 20 years later and we&amp;#8217;ve experienced some bright moments.  There&amp;#8217;s a substantial, productive indie movement too, but there&amp;#8217;s also much unexplored potential in the Game medium.  &lt;a href="http://lagamespace.org"&gt;LA Game Space&lt;/a&gt;—a project I&amp;#8217;ve been developing with &lt;a href="http://adamrobezzoli.com"&gt;Adam Robezzoli&lt;/a&gt; over the past 3 years—is largely a response to these concerns.  We aim to set games free, to stoke the creative and experimental fires that have already been started.  Our space will provide the opportunities for games to be created and played without needing to worry about popularity or sell-ability.  And, crucially, our interdisciplinary artist-residents will experience creative friction that will demand the development of new, hybrid forms.&lt;/p&gt;
&lt;p&gt;&lt;img alt="Dexteludicrum repuerasco by Christopher Locke (2009)" src="http://etc.danielrehn.com/christopher-locke-modern-fossils-gameboy.jpg"/&gt; &lt;/p&gt;
&lt;p&gt;As for the original poster, &lt;a href="http://www.jeffwofford.com/"&gt;Jeff Wofford&lt;/a&gt;, he&amp;#8217;s alive, well, and posted this recently (6,744 days later):&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;We have to make games. We think about them. We draw them. We write about them. We replay images in our minds—incredible images that we can’t stand for the rest of the world to never see. We &lt;em&gt;have&lt;/em&gt; to design games. We long for them to get made.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Some dreams &lt;em&gt;never die&lt;/em&gt;.  Here&amp;#8217;s to making this one a reality.&lt;/p&gt;
&lt;p class="tumblrfootnote"&gt;images from Christopher Locke&amp;#8217;s “Modern Fossils” (2009)&lt;/p&gt;</description><link>http://noted.danielrehn.com/post/21865007295</link><guid>http://noted.danielrehn.com/post/21865007295</guid><pubDate>Thu, 26 Apr 2012 13:30:00 -0700</pubDate><category>wwwtxt</category><category>games</category><category>research</category><category>history</category><category>LA Game Space</category></item><item><title>Greg J. Smith interviewed us for CAN recently.  He fired away...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m319r69yyp1qz7wz9o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://serialconsign.com"&gt;Greg J. Smith&lt;/a&gt; interviewed us for CAN recently.  He fired away with some truly great questions.  I fired back with as much insight into our project and processes as I possibly could—&lt;/p&gt;
&lt;blockquote&gt;
&lt;div&gt;&lt;img class="fr" src="http://etc.danielrehn.com/zzz-mark.png"/&gt;&lt;img src="http://etc.danielrehn.com/www.creativeapplications.png"/&gt;&lt;/div&gt;
&lt;br/&gt;&lt;p&gt;&lt;a href="http://zprojection.com"&gt;Z/Z/Z/&lt;/a&gt; is a project hatched by Daniel Rehn and Sarah Caluag dedicated to “describing the dimension of cultural artifacts that are difficult to explain using natural language”. This endeavor deploys a custom visualization workflow to break down footage from film, animation and games and reconstitute this source material into stills and animated GIFs using a range of image analysis techniques. This playful and technically-minded approach to remixing media has yielded an ever-growing database of case studies which includes many important precedents (John Whitney’s “Catalog”, Stanley Kubrick’s “2001, A Spacey Odyssey”, “Astroids” etc.). Daniel and Sarah recently chatted with CAN about their work and they’ve provided us with the following overview of their research.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;a href="http://www.creativeapplications.net/featured/zzz-archive-film-animation-videogame-image-analysis/"&gt;Read the interview →&lt;/a&gt;&lt;/p&gt;</description><link>http://noted.danielrehn.com/post/21792696708</link><guid>http://noted.danielrehn.com/post/21792696708</guid><pubDate>Wed, 25 Apr 2012 11:28:00 -0700</pubDate><category>Z/Z/Z/</category><category>zzzbase</category><category>visualization</category><category>interview</category><category>output</category><category>Daniel Rehn</category><category>Sarah Caluag</category><category>creativeapplications.net</category></item><item><title>“Wanna Drive with Dolly All Night Long” for Sheroes #9: Dolly...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m31b7iW13D1qz7wz9o1_400.gif"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span&gt;“Wanna Drive with Dolly All Night Long” for &lt;/span&gt;&lt;a href="http://fuckyeahsheroes.tumblr.com/post/21336909901/sheroes-9-dolly-parton-press-release"&gt;Sheroes #9: Dolly Parton&lt;/a&gt;&lt;span class="hidden"&gt; by &lt;a href="http://danielrehn.com/"&gt;Daniel Rehn&lt;/a&gt;&lt;/span&gt;&lt;span&gt; (2012).  &lt;em&gt;Tomorrow night in Toronto!&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;</description><link>http://noted.danielrehn.com/post/21788738355</link><guid>http://noted.danielrehn.com/post/21788738355</guid><pubDate>Wed, 25 Apr 2012 10:01:21 -0700</pubDate><category>GIF</category><category>Sheroes</category><category>Dolly Parton</category><category>output</category><category>Daniel Rehn</category></item><item><title>"By now the word “hypertext” has become generally accepted for branching and responding text, but the..."</title><description>“By now the word “hypertext” has become generally accepted for branching and responding text, but the corresponding word “hypermedia,” meaning complexes of branching and responding graphics, movies and sound—as well as text—is much less used. Instead they use the strange term “interactive multimedia”: this is four syllables longer, and does not express the idea of extending hypertext.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;span&gt;Ted Nelson, &lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Literary_Machines" title="Literary Machines"&gt;Literary Machines&lt;/a&gt;&lt;span&gt;, 1992&lt;/span&gt;&lt;/em&gt;</description><link>http://noted.danielrehn.com/post/21518267891</link><guid>http://noted.danielrehn.com/post/21518267891</guid><pubDate>Sat, 21 Apr 2012 13:01:13 -0700</pubDate><category>hypertext</category><category>hypermedia</category><category>interactive</category><category>netart</category><category>nethistory</category><category>interent</category><category>internet</category></item><item><title>
The Teletext Museum.An online archive of information on a...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m2okybCWCc1qav3uso1_400.gif"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/tumblr_m2okybCWCc1qav3uso2_400.gif"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;blockquote&gt;
&lt;p&gt;The Teletext Museum.An online archive of information on a British television information system, which very recently is closing down after 38 years of service:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;This site celebrates the development of a very British invention. Here you will find information about the development of teletext from its faltering beginnings to a system which has gained worldwide acceptance and which we now take for granted.&lt;br/&gt;&lt;br/&gt;&lt;/strong&gt;In July 2009 Teletext Ltd announced its intention to close its teletext news service in Jan 2010, due to falling audience and revenue. All analogue tv services and teletext will close in the UK by 2013.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;a href="http://teletext.mb21.co.uk/"&gt;teletext.mb21.co.uk&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://noted.danielrehn.com/post/21351400197</link><guid>http://noted.danielrehn.com/post/21351400197</guid><pubDate>Wed, 18 Apr 2012 17:01:00 -0700</pubDate></item><item><title>Works by Panther Club members (2009–12).  File under: MEMPHIS...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m2p68znYLJ1qz7wz9o1_500.jpg"/&gt;&lt;br/&gt; Letterforms by Benbo George&lt;br/&gt;&lt;br/&gt; &lt;img src="http://24.media.tumblr.com/tumblr_m2p68znYLJ1qz7wz9o2_500.jpg"/&gt;&lt;br/&gt; Alright by Benbo George&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_m2p68znYLJ1qz7wz9o3_500.jpg"/&gt;&lt;br/&gt; Subbacultcha Magazine by Viktor Hachmang&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_m2p68znYLJ1qz7wz9o4_500.jpg"/&gt;&lt;br/&gt; Sahara Studio Expo by Viktor Hachmang&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_m2p68znYLJ1qz7wz9o5_400.jpg"/&gt;&lt;br/&gt; Untitled by Château Vacant&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_m2p68znYLJ1qz7wz9o6_500.jpg"/&gt;&lt;br/&gt; SM/SCB/Deze by Vicktor Hachmang&lt;br/&gt;&lt;br/&gt; &lt;img src="http://24.media.tumblr.com/tumblr_m2p68znYLJ1qz7wz9o7_500.jpg"/&gt;&lt;br/&gt; NikeID by Michael Willis&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_m2p68znYLJ1qz7wz9o8_500.jpg"/&gt;&lt;br/&gt; Vigilantes by Michael Willis&lt;br/&gt;&lt;br/&gt; &lt;p&gt;Works by &lt;a href="http://www.pantherclub.eu/featured/"&gt;Panther Club&lt;/a&gt; members (2009–12).  File under: MEMPHIS HAS A POSSE.  I knew Hickson would reveal another revival reference point, and then &lt;a href="http://greyrainbow.com/"&gt;Cole Moss&lt;/a&gt; pointed me to &lt;a href="http://otherscenes.com/"&gt;Michael Willis&lt;/a&gt;’ Panther Club.  &lt;/p&gt;
&lt;p&gt;Not entirely, holistically Memphis Group—but just as incredibly indebted to the style—these graphic designers were mostly born during/after the era.  As with Hickson, this work &lt;em&gt;does not&lt;/em&gt; feel like a reanimated corpse.  It’s something more akin to rediscovering and further exploring a small, forgotten island.&lt;/p&gt;</description><link>http://noted.danielrehn.com/post/21348066043</link><guid>http://noted.danielrehn.com/post/21348066043</guid><pubDate>Wed, 18 Apr 2012 16:10:00 -0700</pubDate><category>memphis</category><category>illustration</category><category>1980s</category><category>design</category><category>panther club</category></item><item><title>Research/works by Clay Hickson (2010–12).  File under: MEMPHIS...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m2oi54aarC1qz7wz9o1_500.jpg"/&gt;&lt;br/&gt; Research from Memphis by Barbara Radice&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_m2oi54aarC1qz7wz9o2_500.jpg"/&gt;&lt;br/&gt; Research from Memphis by Barbara Radice&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_m2oi54aarC1qz7wz9o3_500.jpg"/&gt;&lt;br/&gt; Research from Memphis by Barbara Radice&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_m2oi54aarC1qz7wz9o4_500.jpg"/&gt;&lt;br/&gt; Sunday Thoughts 1.22.12 (2012)&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_m2oi54aarC1qz7wz9o5_500.jpg"/&gt;&lt;br/&gt; Sketchbook&lt;br/&gt;&lt;br/&gt; &lt;img src="http://24.media.tumblr.com/tumblr_m2oi54aarC1qz7wz9o6_500.jpg"/&gt;&lt;br/&gt; Funeral (2011)&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_m2oi54aarC1qz7wz9o7_500.jpg"/&gt;&lt;br/&gt; Marble Pyramid&lt;br/&gt;&lt;br/&gt; &lt;img src="http://24.media.tumblr.com/tumblr_m2oi54aarC1qz7wz9o8_500.jpg"/&gt;&lt;br/&gt; Sunday Thought (Stamp Collector) (2012)&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_m2oi54aarC1qz7wz9o9_500.jpg"/&gt;&lt;br/&gt; Generic Sunday&lt;br/&gt;&lt;br/&gt; &lt;p&gt;&lt;a href="http://www.flickr.com/photos/36051304@N08/"&gt;Research/works&lt;/a&gt; by &lt;a href="http://clayhickson.com/"&gt;Clay Hickson&lt;/a&gt; (2010–12).  File under: MEMPHIS REBIRTH.  Hickson’s work initially emulated the &lt;a href="http://en.wikipedia.org/wiki/Memphis_Group"&gt;Memphis Group&lt;/a&gt; which he clearly researched at a deep level.  It’s clear now though—having mastered the vernacular—that he’s taking Memphis down roads that didn’t exist in the 1980s.  One to watch, for sure. (↬&lt;a href="http://unicodecharacters.tumblr.com/"&gt;unicodecharacters&lt;/a&gt;)&lt;/p&gt;</description><link>http://noted.danielrehn.com/post/21339356605</link><guid>http://noted.danielrehn.com/post/21339356605</guid><pubDate>Wed, 18 Apr 2012 13:39:00 -0700</pubDate><category>memphis</category><category>1980s</category><category>illustration</category></item><item><title>Content-Free Patent Art (2012).  “Art from people who...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m2ieukNtjE1qz7wz9o1_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_m2ieukNtjE1qz7wz9o4_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/tumblr_m2ieukNtjE1qz7wz9o3_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_m2ieukNtjE1qz7wz9o6_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/tumblr_m2ieukNtjE1qz7wz9o5_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_m2ieukNtjE1qz7wz9o2_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;&lt;a href="http://contextfreepatentart.tumblr.com/"&gt;Content-Free Patent Art&lt;/a&gt; (2012).  “Art from people who aren’t artists, randomly culled from a wealth of video game-related patents.”  Very promising concept that’s already delivering great drawings from the idea archive.&lt;/p&gt;</description><link>http://noted.danielrehn.com/post/21177739760</link><guid>http://noted.danielrehn.com/post/21177739760</guid><pubDate>Sun, 15 Apr 2012 16:20:43 -0700</pubDate><category>patents</category><category>games</category><category>drawings</category></item><item><title>Selected rooms from “The Joint” by Pixel Joint artists...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m2h3wx8XGs1qz7wz9o12_250.gif"/&gt;&lt;br/&gt; Stephen hawkins dorm room by drZool&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_m2h3wx8XGs1qz7wz9o1_250.png"/&gt;&lt;br/&gt; The Red Solstice Room by Eahs&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_m2h3wx8XGs1qz7wz9o7_250.gif"/&gt;&lt;br/&gt; the Doors room by kiwidesign&lt;br/&gt;&lt;br/&gt; &lt;img src="http://24.media.tumblr.com/tumblr_m2h3wx8XGs1qz7wz9o8_250.gif"/&gt;&lt;br/&gt; Pond of Life by Omenith&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_m2h3wx8XGs1qz7wz9o3_250.gif"/&gt;&lt;br/&gt; Relaxing Room by mrduke&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_m2h3wx8XGs1qz7wz9o13_r1_250.gif"/&gt;&lt;br/&gt; Room race by d-p&lt;br/&gt;&lt;br/&gt; &lt;img src="http://24.media.tumblr.com/tumblr_m2h3wx8XGs1qz7wz9o2_250.gif"/&gt;&lt;br/&gt; Room Redecoration by Skull&lt;br/&gt;&lt;br/&gt; &lt;img src="http://24.media.tumblr.com/tumblr_m2h3wx8XGs1qz7wz9o5_250.gif"/&gt;&lt;br/&gt; Ramp Apartment by Script&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_m2h3wx8XGs1qz7wz9o9_250.gif"/&gt;&lt;br/&gt; Escher's dorm room by Smite_O_Rama&lt;br/&gt;&lt;br/&gt; &lt;p&gt;Selected rooms from “&lt;a href="http://www.pixeljoint.com/projects/thejoint/"&gt;The Joint&lt;/a&gt;” by &lt;a href="http://www.pixeljoint.com/"&gt;Pixel Joint&lt;/a&gt; artists (2007–12).  Clever iso-pixel rooms created for an even clever-er iso-pixel apartment building.&lt;/p&gt;</description><link>http://noted.danielrehn.com/post/21167659504</link><guid>http://noted.danielrehn.com/post/21167659504</guid><pubDate>Sun, 15 Apr 2012 13:39:18 -0700</pubDate><category>isometric</category><category>pixel</category><category>pixelart</category><category>apartment</category></item><item><title>
“Spectre VR” for Macintosh by Velocity Development (1994).  A...</title><description>&lt;iframe width="400" height="299" src="http://www.youtube.com/embed/b0X74Oe80tg?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;img src="http://etc.danielrehn.com/spectrevr-mac-box.jpg" width="400"/&gt;&lt;/p&gt;
&lt;p&gt;“Spectre VR” for Macintosh by Velocity Development (1994).  A beautiful early-polygon game where you shoot tanks, avoid windmills, and capture flags.  Great, cyberwonky soundtrack too.  The aesthetic merges the bright colors of &lt;a href="http://en.wikipedia.org/wiki/S.T.U.N._Runner"&gt;S.T.U.N. Runner&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Space_Harrier"&gt;Space Harrier&lt;/a&gt;’s parallax, and &lt;a href="http://en.wikipedia.org/wiki/Battlezone_(1980_video_game)"&gt;Battlezone&lt;/a&gt;’s tank P.O.V. (Some of the Battlezone designers worked on Spectre.)&lt;/p&gt;</description><link>http://noted.danielrehn.com/post/20993361907</link><guid>http://noted.danielrehn.com/post/20993361907</guid><pubDate>Thu, 12 Apr 2012 17:10:00 -0700</pubDate><category>game</category><category>VR</category><category>cyberspace</category><category>polygon</category><category>vector</category><category>1994</category></item><item><title>✤ ✥ ✦ ✧ ✩ ✪ ✫ ✬ ✭ ✮ ✯ ✰ ✲ ✱ ✳ ✴ ✵ ✶ ✷ ✸ ✹ ✺ ✻ ✼ ✽ ✾ ❀ ✿ ❁ ❃ ❇ ❈ ❉ ❊ ❋ ⁕ ☘ ❦ ❧ ☙ ❢ ❣ ♀ ♂ ⚲ ⚢ ⚣ ⚤ ⚥ ⚦...</title><description>&lt;p&gt;✤ ✥ ✦ ✧ ✩ ✪ ✫ ✬ ✭ ✮ ✯ ✰ ✲ ✱ ✳ ✴ ✵ ✶ ✷ ✸ ✹ ✺ ✻ ✼ ✽ ✾ ❀ ✿ ❁ ❃ ❇ ❈ ❉ ❊ ❋ ⁕ ☘ ❦ ❧ ☙ ❢ ❣ ♀ ♂ ⚲ ⚢ ⚣ ⚤ ⚥ ⚦ ⚧ ⚨ ⚩ ☿ ♁ ⚯ ♛ ♕ ♚ ♔ ♜ ♖ ♝ ♗ ♞ ♘ ♟ ♙ ☗ ☖ ♠ ♣ ♦ ♥ ❤ ❥ ♡ ♢ ♤ ♧ ⚀ ⚁ ⚂ ⚃ ⚄ ⚅ ⚇ ⚆ ⚈ ⚉ ♨ ♩ ♪ ♫ ♬ ♭ ♮ ♯ ⌨ ⏏ ⎗ ⎘ ⎙ ⎚ ⌥ ⎇ ⌘ ⌦ ⌫ ⌧ ♲ ♳ ♴ ♵ ♶ ♷ ♸ ♹ ♺ ♻ ♼ ♽ ⁌ ⁍ ⎌ ⌇ ⌲ ⍝ ⍟ ⍣ ⍤ ⍥ ⍨ ⍩ ⎋ ♃ ♄ ♅ ♆ ♇ ♈ ♉ ♊ ♋ ♌ ♍ ♎ ♏ ♐ ♑ ♒ ♓ ⏚ ⏛ ∞ ⟀ ⟁ ⟂ ⟃ ⟄ ⟇ ⟈ ⟉ ⟊ ⟐ ⟑ ⟒ ⟓ ⟔ ⟕ ⟖ ⟗ ⟘ ⟙ ⟚ ⟛ ⟜ ⟝ ⟞ ⟟ ⟠ ⟡ ⟢ ⟣ ⟤ ⟥ ⟦ ⟧ ⟨ ⟩ ⟪ ⟫ ⦀ ⦁ ⦂ ⦃ ⦄ ⦅ ⦆ ⦇ ⦈ ⦉ ⦊ ⦋ ⦌ ⦍ ⦎ ⦏ ⦐ ⦑ ⦒ ⦓ ⦔ ⦕ ⦖ ⦗ ⦘ ⦙ ⦚ ⦛ ⦜ ⦝ ⦞ ⦟ ⦠ ⦡ ⦢ ⦣ ⦤ ⦥ ⦦ ⦧ ⦨ ⦩ ⦪ ⦫ ⦬ ⦭ ⦮ ⦯ ⦰ ⦱ ⦲ ⦳ ⦴ ⦵ ⦶ ⦷ ⦸ ⦹ ⦺ ⦻ ⦼ ⦽ ⦾ ⦿ ⧀ ⧁ ⧂ ⧃ ⧄ ⧅ ⧆ ⧇ ⧈ ⧉ ⧊ ⧋ ⧌ ⧍ ⧎ ⧏ ⧐ ⧑ ⧒ ⧓ ⧔ ⧕ ⧖ ⧗ ⧘ ⧙ ⧚ ⧛ ⧜ ⧝ ⧞ ⧟ ⧡ ⧢ ⧣ ⧤ ⧥ ⧦ ⧧ ⧨ ⧩ ⧪ ⧫ ⧬ ⧭ ⧮ ⧯ ⧰ ⧱ ⧲ ⧳ ⧴ ⧵ ⧶ ⧷ ⧸ ⧹ ⧺ ⧻ ⧼ ⧽ ⧾ ⧿ ∀ ∁ ∂ ∃ ∄ ∅ ∆ ∇ ∈ ∉ ∊ ∋ ∌ ∍ ∎ ∏ ∐ ∑ − ∓ ∔ ∕ ∖ ∗ ∘ ∙ √ ∛ ∜ ∝ ∟ ∠ ∡ ∢ ∣ ∤ ∥ ∦ ∧ ∨ ∩ ∪ ∫ ∬ ∭ ∮ ∯ ∰ ∱ ∲ ∳ ∴ ∵ ∶ ∷ ∸ ∹ ∺ ∻ ∼ ∽ ∾ ∿ ≀ ≁ ≂ ≃ ≄ ≅ ≆ ≇ ≈ ≉ ≊ ≋ ≌ ≍ ≎ ≏ ≐ ≑ ≒ ≓ ≔ ≕ ≖ ≗ ≘ ≙ ≚ ≛ ≜ ≝ ≞ ≟ ≠ ≡ ≢ ≣ ≤ ≥ ≦ ≧ ≨ ≩ ≪ ≫ ≬ ≭ ≮ ≯ ≰ ≱ ≲ ≳ ≴ ≵ ≶ ≷ ≸ ≹ ≺ ≻ ≼ ≽ ≾ ≿ ⊀ ⊁ ⊂ ⊃ ⊄ ⊅ ⊆ ⊇ ⊈ ⊉ ⊊ ⊋ ⊌ ⊍ ⊎ ⊏ ⊐ ⊑ ▲ ▼ ◀ ▶ ◢ ◣ ◥ ◤ △ ▽ ◿ ◺ ◹ ◸ ▴ ▾ ◂ ▸ ▵ ▿ ◃ ▹ ▜ ▟ ▞ ░ ▒ ▓ ▂ ▁ ▬ ▔ ▫ ▯ ▭ ▱ ◽ □ ◻ ▢ ⊞ ⊡ ⊟ ⊠ ▣ ▤ ▥ ▦ ⬚ ┠ ┡ ┢ ┣ ┤ ┥ ┦ ┧ ┨ ⊝ ● ⚫ ⦁ ◐ ◑ ◒ ◓ ◔ ◕ ◖ ◗ ◘ ◙ ◚ ◛ ◜ ◝ ◞ ◟ ◠ ◡ ◴ ◵ ◶ ◷ ↪ ↩ ↕ ↖ ↗ ↘ ↙ ↚ ↯ ↰ ↱ ↲ ↴ ↳ ⃝ ⃣ ༛ ༝ ་ ༌ ༟ ༞ ༝ ༜ ༛ ༚ ༵ ༶ ༷ ༸ ༰ ༱ ༲ ༳ ༴ ༵ ༶ ༷ ༸ ༹ ༾ ༿ ཱ ི ཱི ུ ཱུ ེ ِ ّ ْ ٓ ٔ ٕ ٖ ٙ ٫ ٠ ༹ ྆ ྇ ྈ ྉ ྊ ྄ ྃ ྂ ྀ ྐ ࿀ ࿁ ̀ ́ ̂ ̃ ̄ ̅ ̆ ̇ ̈ ̉ ̊ ̋ ̌ ̍ ̎ ̏ ̐ ̑ ̒ ̓ ̔ ̕ ̖ ̗ ̘ ̙ ̚ ̛ ̜ ̝ ̞ ̟ ҈ ҉ ᅞ ᅟ ᅠ ㋡ ㋛ ㋚ ㋟ ㉪ ㉠ ㉡ ㉭ ッ ツ ヅ ジ シ ␡ ␀ ␄ ␛ ␘ ␖ ␦ ◦ ❖ ⎃ ℡ ℻ ⤽ ⤴ ⤵ ⤶ ⤷ ⤹ ⥀ ⥁ ⥂ ⬋ ⬌ ⬍ ⏎ ⬎ ≣ ≡ ☰ ☱ ☲ ☳ ☴ ☵ ☶ ⬔ ⬕ ❏ ❐ ❑ ❒ ⧈ ◰ ◱ ◳ ◲ ◫ ⧇ ⧅ ⧄ ⍁ ⍂ ⟡ ▧ 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⿻ ு ீ ் ֱ ゜ ゛ ּ ֻ ֹ ָ ַ ֶ ֵ ִ ֲ ְ ੱ ੰ Ⱥ Ȼ ȼ Ƚ Ⱦ ȿ ɀ Ɂ Ϡ ϡ Ϣ ϣ Ϥ ϥ Ϧ ϧ ¤ Ξ ⅋ № ⑴ ⑵ ⑶ ⒎ ⒏ ⒐ ⑪ ⑫ ⑬ ⓐ ⓔ ⓘ ⓞ ⓤ ḁ ḃ ḉ ḍ ḕ ḟ ḡ ḣ ḭ ḱ Ḹ ḿ ṅ ṍ ṕ ṙ ṡ ṭ ṳ ṽ ẁ ẋ ẏ ẑ ㈠ ㈡ ㈢ ㈤ ㈥ ㈦ ㈧ ㈨ ㈩ ㈪ ㈫ ㈭ ㈮ ℵ ⌭ ⽨ ⽧ ꑸ ꏡ ꍇ ꍈ ꍉ ꒙ ꒛ ꒷ ꒶ ꒵ ꒳ ᙇ ᙆ ᖦ ᕽ ᕻ ᖖ ᖕ ᕝ ᕑ ᕐ ᕁ ᕀ ᔾ ᔿ ᔥ ᔋ ᔊ ᔉ ᔈ ᔇ ᔆ ᔅ ᓫ ᓪ ᓒ ᓑ ᓐ ᒾ ᒽ ᒼ ᒻ ᒢ ᒡ ᒄ ᒃ ᑦ ᑋ ᑊ ᑉ ᐪ ᐩ ᐨ ᐞ ⭕ ❌ ⚽ ض ص ث ق ف غ ع ه خ ح ج د ط ك م ن ت ا ل ب ي س ش ئ ؤ ر ذ ى ة و ز ظ Й Ц У К Е Н Г Ш Щ З Х Э Ж Д Л О Р П А В Ы Ф Я Ч С М И Т Ь Б Ю Ъ ㅂ ㅈ ㄷ ㄱ 쇼 ㅐ ㅔ ㅣ ㅏ ㅓ ㅗ ㅎ ㄹ ㅇ ㄴ ㅁ ㅋ ㅌ ㅊ 퓨 ㅜ ㅡ ㅖ ㅒ ㅑ ㅕ ㅛ ㅆ ㄲ ㄸ ㅉ ㅃ 호 ㅠ ㅍ ौ ै ा ी ू ब ह ग द ज ड ट च त क र प ु ि ् े ो ं म न व ल स य ़ औ ऐ आ ई ऊ भ ः घ ध झ ढ ठ छ थ ख ृ फ उ इ अ ए ओ ँ ् ञ ण क ष ळ श ष ॅ १ २ ३ ४ ५ ६ ७ ८ ९ ० ⠠ ⠡ ⠢ ⠣ ⠤ ⠥ ⠦ ⠧ ⠨ ⠩ ⠪ ⠫ ⠬ ⠭ ⠮ ⠯ ⠰ ⠱ ⠲ ⠳ ⠴ ⠵ ⠶ ⠷ ⠸ ⠹ ⠺ ⠻ ⠼ ⠽ ⠾ ⠿ ◁ ▷ ◅ ▻ ◬ ⊿ ◭ ◮ ⌔ ◇ ◆ ◈ ⬖ ⬗ ⬘ ⬙ ⬠ ⬡ ⎔ ↛ ↜ ↝ ↞ ↟ ↠ ↡ ↢ ↣ ↤ ↦ ↥ ↧ ↨ ↫ ↬ ↭ ↮ ↶ ↷ ␁ ␂ ␃ ␅ ␆ ␇ ␈ ␉ ␊ ␋ ␌ ␍ ␎ ␏ ␐ ␑ ␒ ␓ ␔ ␕ ␗ ␙ ␚ ␜ ␝ ␞ ␟ ␠ ⎛ ⎜ ⎝ ⎞ ⎟ ⎠ ⎡ ⎢ ⎣ ⎤ ⎥ ⎦ ⎧ ⎨ ⎩ ⎪ ⎫ ⎬ ⎭ ⎮ ⎯ ⎰ ⎱ ⎲ ⎳ ⎴ ⎵ ⎶ ⎸ ⎹ ⎺ ⎻ ⎼ ⎽ ᠀ ᠁ ᠂ ᠃ ᠄ ᠅ ᠆ ᠇ ᠈ ᠉ ᠊ ᠋ ᠌ ᠍ ᠎ ᠐ ᠑ ᠒ ᠓ ᠔ ᠕ ᠖ ᠗ ᠘ ᠙ ᠠ ᠡ ᠢ ᠣ ᠤ ᠥ ᠦ ᠧ ᠨ ᠩ ᠪ ᠫ ᠬ ᠭ ᠮ ᠯ ᠰ ᠱ ᠲ ᠳ ᠴ ᠵ ᠶ ᠷ ᠸ ᠹ ᠺ ᠻ ᠼ ᠽ ᠾ ᠿ ᡀ ᡁ ᡂ ᡃ ᡄ ᡅ ᡆ ᡇ ᡈ ᡉ ᡊ ᡋ ᡌ ᡍ ᡎ ᡏ ᡐ ᡑ ᡒ ᡓ ᡔ ᡕ ᡖ ᡗ ᡘ ᡙ ᡚ ᡛ ᡜ ᡝ ᡞ ᡟ ᡠ ᡡ ᡢ ᡣ ᡤ ᡥ ᡦ ᡧ ᡨ ᡩ ᡪ ᡫ ᡬ ᡭ ᡮ ᡯ ᡰ ᡱ ᡲ ᡳ ᡴ ᡵ ᡶ ᡷ ᢀ ᢁ ᢂ ᢃ ᢄ ᢅ ᢆ ᢇ ᢈ ᢉ ᢊ ᢋ ᢌ ᢍ ᢎ ᢏ ᢐ ᢑ ᢒ ᢓ ᢔ ᢕ ᢖ ᢗ ᢘ ᢙ ᢚ ᢛ ᢜ ᢝ ᢞ ᢟ ᢠ ᢡ ᢢ ᢣ ᢤ ᢥ ᢦ ᢧ ᢨ ᢩ ア ァ カ サ タ ナ ハ マ ヤ ャ ラ ワ ガ ザ ダ バ パ ピ ビ ヂ ギ リ ミ ヒ ニ チ キ ィ イ ウ ゥ ク ス ヌ フ ム ユ ュ ル グ ズ ブ プ ペ ベ デ ゼ ゲ レ メ ヘ ネ テ セ ケ ェ エ オ ォ コ ソ ト ノ ホ モ ヨ ョ ロ ヲ ゴ ゾ ド ボ ポ ヴ ン ・ ー ヽ ヾ 、 。 ק ר א ט ו ן ם פ ף ך ל ח י ע כ ג ד ש ז ס ב ה נ מ צ ת ץ ← ↑ → ↓ ↔ ↵ ↸ ↹ ⟲ ⟳ ↼ ↽ ↾ ↿ ⇀ ⇁ ⇂ ⇃ ⇄ ⇅ ⇆ ⇇ ⇈ ⇉ ⇊ ⇋ ⇌ ⇍ ⇏ ⇎ ⇑&lt;/p&gt;</description><link>http://noted.danielrehn.com/post/20961373409</link><guid>http://noted.danielrehn.com/post/20961373409</guid><pubDate>Thu, 12 Apr 2012 13:27:00 -0700</pubDate><category>future</category><category>unicode</category><category>glyphs</category><category>textmode</category><category>symbols</category></item><item><title>“Desktop Is” curated by Alexei Shulgin (1997-98).  Dubbing...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m2d9du25VE1qz7wz9o1_500.jpg"/&gt;&lt;br/&gt; Buk Head (neosituationist@hotmail.com)&lt;br/&gt;&lt;br/&gt; &lt;img src="http://24.media.tumblr.com/tumblr_m2d9du25VE1qz7wz9o2_500.jpg"/&gt;&lt;br/&gt; (idea1@erols.com)&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_m2d9du25VE1qz7wz9o3_500.jpg"/&gt;&lt;br/&gt; by way of Luka Frelih (luka@ljudmila.org&lt;br/&gt;&lt;br/&gt; &lt;img src="http://24.media.tumblr.com/tumblr_m2d9du25VE1qz7wz9o4_500.jpg"/&gt;&lt;br/&gt; alblum (alblum@br.homeshopping.com.br)&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_m2d9du25VE1qz7wz9o5_500.jpg"/&gt;&lt;br/&gt; M@ (mhoessli@cadre.sjsu.edu)2&lt;br/&gt;&lt;br/&gt; &lt;img src="http://24.media.tumblr.com/tumblr_m2d9du25VE1qz7wz9o6_500.gif"/&gt;&lt;br/&gt; rachel@irational.org&lt;br/&gt;&lt;br/&gt; &lt;img src="http://25.media.tumblr.com/tumblr_m2d9du25VE1qz7wz9o7_r1_500.jpg"/&gt;&lt;br/&gt; garnet hertz (garnet@conceptlab.com)--de&lt;br/&gt;&lt;br/&gt; &lt;p&gt;“&lt;a href="http://www.easylife.org/desktop/"&gt;Desktop Is&lt;/a&gt;” curated by &lt;a href="http://easylife.org"&gt;Alexei Shulgin&lt;/a&gt; (1997-98).  Dubbing itself ‘The First International Online Desktop Exhibition,’ this show is still &lt;em&gt;partially&lt;/em&gt; open to the public.  Like an ancient temple near the ocean though, it’s beginning to experience severe structural damage.  &lt;/p&gt;
&lt;p&gt;Only about 1/3 of the entire desktop collection still exist at their original URL.  [For those interested: I’ve created &lt;a href="http://etc.danielrehn.com/desktopis_2012-04.zip"&gt;an archive of what’s still available&lt;/a&gt;.] Also still available is Garnet Hertz’s classic “&lt;a href="http://www.conceptlab.com/desktop/"&gt;7300 Desktop&lt;/a&gt;” (from which the last desktop is pulled).&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="http://etc.danielrehn.com/emoji/bldg_atlantis-pool.gif"/&gt;&lt;/p&gt;
&lt;p&gt;All of this makes me appreciate the donation that I give Rhizome each year towards it’s &lt;a href="http://rhizome.org/artbase/featured/"&gt;Art Base&lt;/a&gt;.  Speaking of which, if you’re interested in learning more about Alexei—there’s a &lt;a href="http://rhizome.org/editorial/2008/nov/19/interview-with-alexei-shulgin/"&gt;Rhizome interview&lt;/a&gt; from 2008 and there’s always &lt;a href="http://en.wikipedia.org/wiki/Alexei_Shulgin"&gt;Wikipedia&lt;/a&gt; too.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;(↬&lt;a href="http://twitter.com/DeltaNatureSeq"&gt;Martijn van Boven&lt;/a&gt; who sent this to &lt;a href="http://wwwtxt.org"&gt;wwwtxt&lt;/a&gt; on Twitter.)&lt;/em&gt;&lt;/p&gt;</description><link>http://noted.danielrehn.com/post/20960994096</link><guid>http://noted.danielrehn.com/post/20960994096</guid><pubDate>Thu, 12 Apr 2012 12:17:00 -0700</pubDate><category>desktop</category><category>netart</category><category>UI</category><category>OS</category></item><item><title>“Patience” by adam0301 (2011). Beauty. •••</title><description>&lt;iframe width="400" height="299" src="http://www.youtube.com/embed/nuqpZZvDZNI?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;“Patience” by &lt;a href="http://www.youtube.com/watch?v=nuqpZZvDZNI"&gt;adam0301&lt;/a&gt; (2011). Beauty. •••&lt;/p&gt;</description><link>http://noted.danielrehn.com/post/20580635729</link><guid>http://noted.danielrehn.com/post/20580635729</guid><pubDate>Fri, 06 Apr 2012 02:23:51 -0700</pubDate></item><item><title>“Beginnings” by Don Slepian (1984).  Pyroclastic pastel painted...</title><description>&lt;iframe width="400" height="299" src="http://www.youtube.com/embed/tVuAKQ1Qcyo?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;“Beginnings” by &lt;a href="http://www.youtube.com/watch?v=tVuAKQ1Qcyo"&gt;Don Slepian&lt;/a&gt; (1984).  Pyroclastic pastel painted ooze created with the &lt;a href="http://www.audiovisualizers.com/toolshak/vidsynth/c_scope/c_scope.htm"&gt;Chromascope&lt;/a&gt; vsynth.  (Highly recommend Slepian’s “&lt;a href="http://www.discogs.com/Don-Slepian-Sea-Of-Bliss/release/511361"&gt;Sea of Bliss&lt;/a&gt;” space album from the same era as well.)&lt;/p&gt;</description><link>http://noted.danielrehn.com/post/20459271184</link><guid>http://noted.danielrehn.com/post/20459271184</guid><pubDate>Wed, 04 Apr 2012 01:57:00 -0700</pubDate><category>vsynth</category><category>videoart</category><category>pastel</category></item><item><title>“Cratermaze” by Cratermaze (2010).  Pure pink+blue ecstasy from...</title><description>&lt;iframe width="400" height="299" src="http://www.youtube.com/embed/4zT-MUtF_Tw?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;“Cratermaze” by &lt;a href="http://www.youtube.com/watch?v=4zT-MUtF_Tw&amp;feature=plcp&amp;context=C4879229VDvjVQa1PpcFOLeEBpHW8x6gYNFmZGjElpZRhxxB_HmTc="&gt;Cratermaze&lt;/a&gt; (2010).  Pure pink+blue ecstasy from a &lt;a href="http://en.wikipedia.org/wiki/Sandin_Image_Processor"&gt;Sandin Image Processor&lt;/a&gt;, Final Cut, and a slowed TG16 soundtrack.&lt;/p&gt;</description><link>http://noted.danielrehn.com/post/20458694275</link><guid>http://noted.danielrehn.com/post/20458694275</guid><pubDate>Wed, 04 Apr 2012 01:24:00 -0700</pubDate><category>vsynth</category><category>videoart</category></item><item><title>
IPv6 Rice Processor [Test] by Sam Kronick (2012).  Of the...</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/k-CFdNwNwj4?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;img src="http://etc.danielrehn.com/sam-kronick-ipv6-rice.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;IPv6 Rice Processor [Test] by &lt;a href="http://www.youtube.com/watch?v=k-CFdNwNwj4"&gt;Sam Kronick&lt;/a&gt; (2012).  Of the numerous projects that we at D:GP (&lt;a href="http://designgeopolitics.org/"&gt;the Center for Design and Geopolitics&lt;/a&gt;) have in our sights, “&lt;a href="http://designgeopolitics.org/projects/deep-address-ipv6-ecology/"&gt;Deep Address&lt;/a&gt;” is, well, &lt;em&gt;deep&lt;/em&gt; with possibility.  My fellow researcher (and friend) Sam’s prototype taps the vision perfectly:&lt;/p&gt;
&lt;blockquote&gt;What if your every blood cell could have its own internet address? What if everything in the world –all the way down to the scale of nanometers and up to the scale of human ideas and global cities– could directly exchange information, could communicate, as part of a massive universal addressing system?&lt;/blockquote&gt;
&lt;p&gt;I’m pursuing a similar processing with the objects of classic abstract animation and video art.  McLaren’s dots, Paik’s people, and maybe even Chris Burden’s &lt;a href="http://www.ubu.com/film/burden_wrench.html"&gt;big wrench&lt;/a&gt;.&lt;/p&gt;</description><link>http://noted.danielrehn.com/post/20460671362</link><guid>http://noted.danielrehn.com/post/20460671362</guid><pubDate>Wed, 04 Apr 2012 00:16:00 -0700</pubDate><category>future</category><category>network</category><category>ipv6</category><category>DGP</category><category>research</category></item></channel></rss>

